
(Global) Event Bus in Godot
The observer pattern is one of the stars in video game programming. Event Bus is a well-known one, but did you know its 'Global' version?

Defensive Programming in Video Games
Defensive programming is very important in any software. However, video games are very unique software and as such, the challenges are unique.

Const ref in C++
Many times we have read or heard that as a general rule we should pass variables by reference and, if we do not need to modify them, const. Is this ok?

Does an artist have to know how to implement in the engine?
This simple, but fundamental, question from a video game artist sparked a very interesting debate.

Useful resources for Unreal Engine
A list of the resources (videos, blogs, repositories, etc.) that I consider most useful in my learning path.

How to make your own website
If you are looking for a simple, fast and free way to create your own website, this was the solution that worked for me and I recommend.