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(Global) Event Bus in Godot Design Patterns
The observer pattern is one of the stars in video game programming. Event Bus is a well-known one, but did you know its 'Global' version?
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Defensive Programming in Video Games tips
Defensive programming is very important in any software. However, video games are very unique software and as such, the challenges are unique.
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Const ref in C++ tips
Many times we have read or heard that as a general rule we should pass variables by reference and, if we do not need to modify them, const. Is this ok?
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Does an artist have to know how to implement in the engine?
This simple, but fundamental, question from a video game artist sparked a very interesting debate.
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Useful resources for Unreal Engine resources
A list of the resources (videos, blogs, repositories, etc.) that I consider most useful in my learning path.
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How to make your own website
If you are looking for a simple, fast and free way to create your own website, this was the solution that worked for me and I recommend.