Peak Pursuit - Climbing System
Course Unreal Final work
Video on YouTube:
A summary of the most relevant applied contents:
- Climbing Movement Component, extended from the Character Movement Component - Allows the character to modify its state and physics when entering/exiting “Climbing” mode.
- Input Mapping Context (Enhanced Input System) - For the use of the same keys for different actions depending on the context.
- Mixamo to Unreal animation pipeline (Mixamo —> Mixamo Converter —> Linked Animation) - For the possibility of obtaining different animations in Mixamo, importing them to the engine, modifying them and using them in-game.
- Rig Control - To position bones at runtime depending on the surface.