Omar Bazzi Game Dev
Peak Pursuit - Climbing System

Peak Pursuit - Climbing System

Course Unreal Final work

Video on YouTube:


A summary of the most relevant applied contents:

  • Climbing Movement Component, extended from the Character Movement Component - Allows the character to modify its state and physics when entering/exiting “Climbing” mode.
  • Input Mapping Context (Enhanced Input System) - For the use of the same keys for different actions depending on the context.
  • Mixamo to Unreal animation pipeline (Mixamo —> Mixamo Converter —> Linked Animation) - For the possibility of obtaining different animations in Mixamo, importing them to the engine, modifying them and using them in-game.
  • Rig Control - To position bones at runtime depending on the surface.

Link to the course taken.

Certificate obtained.